Since we only need to shrink it vertically, check mark the “Lock X.” That will make sure the horizontal stays the same. This can take some time of fiddling with the “Scale” and “Move” buttons. You will need to adjust the hair down to the hair and the face to the face. Go to Window -> Texture Coordinate Editor. So in Milkshape, select groups that will be apart of this texture: Add facial hair and eyebrows, make-up, etc. This is a 512X1024 pixel picture that I saved as a BMP. So here is a combined texture file of the face (top) and hair (bottom) that I made in photoshop. I leave the body to itself as it is usually already a bigger texture size.Įditing this requires some knowledge on milkshape texture editor and photoshop (or whatever photo editing program you use). I combine the hair and face, or head, which means these two groups will be apart of the same texture group. One of the reasons is because the size of the texture files if you go that route. If you want alpha hair meshes…it is going to be difficult and honestly, too much work so I am not going to do that. You’ll need two so that means combining meshes, which also means combining textures. Three groups won’t work for object meshes. Step 4: After bringing everything into Milkshape, you should have three groups. You will have to click these for every mesh you import. (Yes, if you want fat or preg dolls and just delete the body styles you don’t want) Extract it and save it wherever you’ve been saving all these files. Open your exported sim and select the Geometric Data Container (GMDC). I believe it is default set to Saved Sims folder in the game. Go to Tools -> Neighborhood -> Neighborhood Browser, select the neighborhood in which your sim resides and load it.Īfter it loads go to Tools -> Neighborhood -> Sims Surgery.įind your sim, click “Use” in the Patient Sim, then Export (thanks to Pinhead). We always start the same by creating a new package. If you already have them extracted through bodyshop you can skip this simPE part and just open the Saved Sim file. If you have a sim in mind whose face you want to use, you can open them in simPE. Name this something you’ll remember in a location somewhere you can easily find it.įor custom meshes you can open them in simPE and export the textures or extract them in Bodyshop. This means if you use a base game mesh, like I am, you’ll have to extract it from Bodyshop first (or go through the game files to find it) or if you just want to use a custom mesh, select it.Ĭlick the “Geometric Data Container (GMDC), right click on the file and select extract. Select the mesh you want your doll to wear. Go to Tools -> PJSE -> Body Mesh Tool -> Extracting Stage. Step 1: Extracting clothes and hair in simPE. You can also extract them in simPE if they are CC. Prep work: Go into Bodyshop extract skin, hair, clothes, make-up, eyebrows, facial hair, etc. in Milkshape and simPE.īIG TUTORIAL under the cut. No, I just used my basic knowledge of objects and clothes, etc.
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